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Prerequisites: Course Contents Introduction to Picture Synthesis and Analysis. Conceptual Framework of an Interactive Graphical Simulation System, Graphics hardware. Basic Raster Graphics Algorithms. Introduction to Simple Raster, Graphics Package (SRGP), Graphics Entities. Geometric Transformations. Object hierarchy. Segmentation. Interaction Techniques, Geometric Modeling in 3D. Viewing in 3D. Concept of Synthetic Camera. Dialogue Design. Graphics User Interfaces. Windowing Systems Graphical Modeling of Discrete events. Simulation of Discrete Event Displays. Animation Techniques. Basic Rules for Animation. Graphical Simulation of continuous motion. Role of Virtual Reality in Graphical Simulation. Topics
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